﻿using System.Collections;
using System.Collections.Generic;
using UGUIFW;
using UnityEngine;

public class PopuplUI2 : BaseUI
{
    public PopuplUI2(UIInfo info) : base(info)
    {

    }
    public override void Display()
    {
        base.Display();
        RigisterButtonObjectEvent("BtnClose",
            p => CloseUI()
            );
    }
}
